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DRIVE: vehicle sketches and renderings by Scott Robertson, by Scott Robertson
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Divided into four chapters, each with a different aesthetic - aerospace, military, pro sports and salvage - this book is bursting with images of sports cars, big rigs and off-road vehicles.
- Sales Rank: #820142 in Books
- Brand: Brand: Design Studio Press
- Published on: 2010-11-30
- Original language: English
- Number of items: 1
- Dimensions: 9.16" h x .53" w x 11.02" l, 2.05 pounds
- Binding: Paperback
- 176 pages
- ISBN13: 9781933492872
- Condition: New
- Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!
About the Author
Robertson is a professional industrial designer and educator who has worked with several top sports and automotive manufacturers.
Most helpful customer reviews
21 of 21 people found the following review helpful.
I would love to drive these cars
By Parka
[[VIDEOID:moO67HBCT09TMW]]DRIVE, the latest book from Design Studio Press is a collaborative effort between Scott Robertson and two of his students at the Art Center College of Design: Annis Naeem and Daniel Gardner. It's a great idea to have an art book as a portfolio.
This book is about cool cars and awesome rigs. It's a 176-page hardcover with a very nice cover.
The pages are just loaded with concept sketches, paintings and 3D models. Four basic vehicle types are featured as chapters, namely Aerospace, Military, Pro Sport and Salvage. Within each chapter, you'll see fast cars, off-roaders, juggernaut-type vehicles, a few bikes, and other sleek mean machines. This book is a valuable resource for ideas with its immense variety. There are so many ways you can design chassis, wheels, suspension, exhaust, etc.
The concepts are good looking, inspiring and sometimes surprising -- the first vehicle looked like a frog. Through the multiple thumbnail sketches provided, you can see how the design evolved at different stages until it's finally painted or modeled in 3D.
Speaking of 3D models, they are impressive. And there are lots of them in the book. Tremendous amount of detail are included in the models, before they are textured, lit and finally rendered in a photo-realistic manner. It's amazing to see the vehicle when everything is put together, with all the cuttings, wirings and parts. The result is a vehicle that looks believable and like it has character.
Artist commentary is also available throughout to give a sense of what they have to work with and how they think.
DRIVE is a book I'll recommend to anyone who likes concept vehicles.
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(There are more pictures of the book on my blog. Just visit my Amazon profile for the link.)
7 of 7 people found the following review helpful.
Best Of the Bunch
By $ko7
For those who don't know about Scott Robertson, he's a vehicle concept artist for the entertainment industry who's been an instructor at Art Center in Pasadena and Gnomon School of VFX in Hollywood. He's produced countless DVD training video's on the topic of automotive design for Gnomon Workshops aswell as his own imprint.
I've read the reviews and critiques of Scott Robertson's other books and would have to agree with allot of them. This book however seems to have addressed those comments and in my opinion is the best of his releases. It's broken up to cover different types of designs from military vehicles to future racing cars. It includes everything from large full color 3d renderings to greyscale photoshop work, to early concept sketches and iterations of the conceptual process of his vehicular designs. Most of the book is full color, large images taking up the majority of the page or a double page spread. Some of the greyscale concepts might be 2 or 3 to 6 up on a page depending.
Personally, I love cars and vehicle concept art, I find this book to be a continual source of continuing inspiration. After many hours of studying this book, elements of the different vehicles depicted through out this book have begun to seep into my own work. When I'm hung up on a design, I pull out this book to help jumpstart my own imagination or to simply help me find other alternatives to what I'm trying to accomplish.
It's probably one of the few books I never get tired of looking through and it spends more time on my desk or in my bag then on the bookshelf. If your into vehicle designs and concepts this is defiantly something I'd think you'd want to have handy to get the creative juices flowing... seriously, I just can't express amazing I find this book to be.
9 of 9 people found the following review helpful.
Good cars, great workflow
By C. MERRITT
Scott Robertson continues his string of hits. His Gnomon instructional DVDs are the best of their kind, and his books are inspirational. While this isn't a "how-to" book, he does discuss his process in a helpful way, notably his integration of 2D and 3D techniques (he used MODO for this book).
If you are interested in Car Design, you are an aspiring transportation design or entertainment design student, or you want to attend Art Center College of Design, this is a must buy.
If you just like wacky cars, the likes of which are only to be found in the movies or limited edition Hot Wheels, you'll probably like this book too.
If you want to learn how to draw the cars, get his "How to Draw Cars the Hot Wheels Way" book. It's more process oriented and for beginners.
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